Greg Marshall
Game Designer and Programmer

Projects
Stardust Pizza Co
This is a function that I added to a game production game that I worked on in Visual studio live where I made an asteroid level using physicks, collisions, tank controls, and trigonometry.

Space Program
This is a progressive web application that shows the coordinates, magnified field values, temperature, and time of UAT. I also made this using the programming engine glitch.
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Construct
This is a web-based application that lets you make code and design games in its simplest form. Accommodating to beginners and advanced users as well.
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Battleground
This is a blueprint from my unreal engine game Battleground. This shows how I got my AI to work for my enemies in-game.
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Gameplay: https://youtu.be/zCbqySsDDgk
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Dream
This project is from the PS game dreams. I coded all the enemy AI for each level. Also did the code for the player controls and interactives. And I made a tutorial so others could as well
Tutorial: https://www.youtube.com/watch?v=duna40PTpR8&ab_channel=Nano21

Geometry Dash:Portal Adventure
This is a level that is made in geometry dash where the level plays itself through many different animation nodes, bg's, toggles, and move nodes. I also made a tutorial describing my process for the level.
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Tutorial: https://youtu.be/mGmDzRzRVWw





