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Greg Marshall
Game Designer and Programmer
Objective

download (2)
1. Prototype and complete original games for multiple platforms following the full game production pipeline.
-Geometry Dash
-Survival (Unreal Engine)
- Dream
2. Create and implement game elements, systems, and play mechanics using industry-standard tools, techniques, and production methods, including art or scripting/programming applications.
-Survival (Unreal Engine)
-Stardust Pizza Co (Visual Studio)
-Gathering Quest(Physical)
3. Demonstrate effective game design practices and techniques within the project scope and context such as genre, style, platform, and audience.
- Eco Planet(Minecraft)
-Shooting Force( Unreal Engine)
- Geometry Dash
4. Demonstrate the ability to evaluate game designs for a variety of gameplay mechanics, game applications, and game genres.
-Battle Arena (Unreal engine)
-Shooting Force (Unreal Engine)
-Dream
LInks:
5. Effectively articulate game design elements and mechanics across disciplines utilizing written and verbal communication skills.
-Boorista
-Battleground (Unreal Engine)
-Treasure Hunt( Physical)
6. Establish collaboration, mentorship, and professional leadership skills by working with other disciplines to deliver highly polished and completed projects.
-Boorista
-Stardust Pizza Co (Visual Studio)
-Gathering Quest (Physical)
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