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Objective
 

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1. Implement multiple completed games,
including 3D games, using common tools,
languages, and software for web, console,
PC, or mobile platforms.
 
-Geometry Dash
  • This is a level that is made in geometry dash where the level plays itself through many different animation nodes, bg's, toggles, and move nodes.
   
  -Survival (Unreal Engine)
  •   This is a level that I completed that is a fully open-world survival game

  - Dream 
  • This is a level that I made in dreams which has its own game engine and I created multiple completed levels 

2. Design, develop and implement the
architecture and infrastructure needed to
support a complete game project.
     
  -Survival (Unreal Engine)
  • This level has many completed infrastructure, objects, towns, and even has its own crafting system
           
  -Stardust Pizza Co (Visual Studio)
  • This is a project that I worked on in production studios where I coded, an asteroid level which included physicks, collisions, tanks controls, and the basics of trigonometry
       
  -The Wolf Guardian (Unity)
  • This is a project that worked on in production studios where I was a lead designer and designed a good portion of our level with my fellow designers.​​​
 
3. Implement and analyze fundamental data
structures and algorithms associated with
game applications supporting gameplay
mechanics.

 
- The Nothing Man (Construct)
  •    This is a construct level that I made has its own program engine and using its unique code I designed a level.
         
 -Blast off(Website, C++)​
  • This is a website that I made  in visual studio code that shows the magnetic field,axis, time, and location of UAT
     
 - Geometry Dash​
  • This is a level that is made in geometry dash where the level plays itself through many different animation nodes, bg's, toggles, and move nodes.
 
4. Use software development processes to
analyze a project problem, and to design,
build, and test a corresponding software
solution.
 
- Hello World (Unreal engine)
  • This a level that I made from week to week solving problems that were issued to me to make a completed level
        
  - Rollerball (Unity)
  • This is a level that I made by designing a ball to hit objectives across an obstacle curse and by writing the correct code I was able to give the ball physics and movement capability to navigate the obstacle course.
 
 - Dream
  • With this engine, I was able to create multiple levels and design tank controls, Write player code, Enemy AI code, and physics for the levels.
 
5. Demonstrate development skills using
multiple programming languages,
development environments, and platforms,
including advanced and/or experimental
topics in game programming. 
 
-Boorista (Visual Novel)
  • This was a level that I made using a unique engine that its own coding system to create a narrative storyline
 
  -Battleground (Unreal Engine)
  • This was a level that I made in unreal and using blueprinting I coded the AI for the enemies

 -Stardust Pizza Co ( Visual Studio, C#, C++)
  • This was a studio project where I worked as a programmer to design an asteroid system using visual studios
 
6. Establish collaboration, mentorship, and professional leadership skills by working with other disciplines to deliver highly polished and completed projects.
 
-Boorista (Visual Novel)
  • This was a game jam game that I participated in and work as  the lead narrative designer for the game
 
-Wolf Guardian  (Unity)
  • This is a studios project I am currently working on as a lead level designer)
 
-Stardust Pizza Co  ( Visual Studio, C#, C++}
  • This is a studios project that worked on as lead programmer


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